﻿//-----------------------------------------------------------------------
// <copyright file="ManipulatorEntity.cs" company="Nathan Miller">
// Copyright (c) Nathan Miller.
//
// Permission is hereby granted, free of charge, to any person obtaining
// a copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to
// permit persons to whom the Software is furnished to do so, subject to
// the following conditions:
// 
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
// 
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
// OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
// </copyright>
//-----------------------------------------------------------------------
namespace TileTool.Base.Manipulator
{
    using TileTool.Common.Math;
    using TileTool.Scene.Entity;

    /// <summary>
    /// Class which wraps information about an entity that is being manipulated.
    /// </summary>
    public class ManipulatorEntity
    {
        #region Constructor

        /// <summary>
        /// Constructor for the manipulator entity.
        /// </summary>
        /// <param name="entity">Entity that is being manipulated.</param>
        public ManipulatorEntity(IEntity entity)
        {
            this.Entity = entity;
            this.StartMatrix = this.Entity.Matrix;
            this.StartSize = this.Entity.Size;
        }

        #endregion

        #region Properties - Public

        /// <summary>
        /// Gets the entity we are wrapping.
        /// </summary>
        public IEntity Entity
        {
            get;
            private set;
        }

        /// <summary>
        /// Gets the entity's start matrix.
        /// </summary>
        public Matrix2D StartMatrix
        {
            get;
            private set;
        }

        /// <summary>
        /// Gets the entity's start size.
        /// </summary>
        public Size2D StartSize
        {
            get;
            private set;
        }

        #endregion
    }
}
